[ODE] O.D.E 'Thread' - knot -> High Rate Rope/Thread Simulation
Manohar B.S
sciphilog at yahoo.com
Mon Aug 29 10:33:59 MST 2005
Hi,
I used O.D.E as foundation to develop a 'thread /
rope' which can knot. The simulation uses a
hahapticevice to control one end point of the thread
to produce force feedback (Using
dFdFixedJointonstraint / Spring damper).
The videos/images are here:
hthttp/ssssleserciiiscrernetn/~mamanoharesearch.hthtm
On a Dual XeXeonachine the physics frame rate is about
300Hz. That's a lot.
Rewriting some part of the ODE routines with assembly
language(MMMMXwill certainly boost the frame rate.
Especially matrix operations.
Best Wishes & Thanks to the ODE community.
MaManohar. SrSrikanthIndian Institute of Science
(IIIISc
Bangalore, INDIA.
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