[ODE] Cross-platform woes
Hampus Soderstrom
hampus at sxp.se
Mon Aug 15 08:04:35 MST 2005
Did you try resetting the FPU state?
15 aug 2005 kl. 06.33 skrev Keith Johnston:
> Having finally conquered repeatability on the PC from
> one simulation run to the next, I am now trying to
> make simulations on the PC and Mac run *identically*.
> I have tried truncating the physical properties to 2
> decimal places, but this has not solved the problem.
> The same initial conditions on a simulation on the PC
> and the Mac still diverge.
>
> Perhaps the only solution is to give up on Visual C++
> and use gcc on windows - that way at least I'd be
> using the same compiler on both operating systems.
> Currently we are using Xcode on the Mac and Visual
> Studio on windows.
>
> Has anyone ever gotten exactly the same simulation
> results on both Mac and PC? How did you do it?
>
> Thanks,
> Keith
>
>
>
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