[ODE] Cross-platform woes

Keith Johnston keithj_pinoli at yahoo.com
Sun Aug 14 18:14:19 MST 2005


No - I did not.  Is this something that must be done
on windows, mac or both?

--- Hampus Soderstrom <hampus at sxp.se> wrote:

> Did you try resetting the FPU state?
> 
> 15 aug 2005 kl. 06.33 skrev Keith Johnston:
> 
> > Having finally conquered repeatability on the PC
> from
> > one simulation run to the next, I am now trying to
> > make simulations on the PC and Mac run
> *identically*.
> > I have tried truncating the physical properties to
> 2
> > decimal places, but this has not solved the
> problem.
> > The same initial conditions on a simulation on the
> PC
> > and the Mac still diverge.
> >
> > Perhaps the only solution is to give up on Visual
> C++
> > and use gcc on windows - that way at least I'd be
> > using the same compiler on both operating systems.
> > Currently we are using Xcode on the Mac and Visual
> > Studio on windows.
> >
> > Has anyone ever gotten exactly the same simulation
> > results on both Mac and PC?  How did you do it?
> >
> > Thanks,
> > Keith
> >
> >
> >
> >
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> >
> >
> 
> 


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