[ODE] newbie collision problems
Dave Eberle
daveeberle at earthlink.net
Tue Apr 19 14:56:28 MST 2005
Hey All,
I am colliding simple tesselated boxes, trimeshes, but am getting poor results especially compared to the box geometry type. I cam calling dCollide, have enabled temporal caching and am setting the last tranform using dGeomTriMeshDataSet(). I am doing 50 steps per frame with each frame 1/24th of a second. Currently the bodies lock, wrestle and eventually separate if I use TriMesh representations. Any suggestions are appreciated.
Dave
Loop Looks like
while(!done) {
dJointGroupEmpty(mContactJointGroup);
doCollisionsDetection();
storeCurrentTransforms();
dWorldStep(mSimulator, stepSize);
setStoredTransformsToLastTransforms();
}
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