[ODE] What is the best unit
alenl-ml at croteam.com
Mon Apr 11 22:43:48 MST 2005
> There was a talk at GDC 2 years ago, at the physics
> round-table, where two of the Havok guys was talking
> about having built a custom player controller for
> 1st/3rd person characters. It was built around a
> particle, with a contract generating cylinder round
> it. Has anyone experimented with something like that?
For what it's worth...
For characters, we use a special kind of bodies, what we call "hybrid"
bodies, whose linear DOFs are as in normal dynamic body, but angular DOFs
are fixed as in a kinematic body. Rotation is hard-controlled by AI, while
translations are controlled using linear motors. This is a very simple
solution that interacts with the rest of the physical simulation seamlessly.
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