[ODE] xcode
Alexander Bussman
buxman at telia.com
Mon Sep 20 21:18:46 MST 2004
Thanks for your help!
It works for me now, didn't know that it was that simple :)
// Alexander Bussman
On Sep 20, 2004, at 21:09, Shamyl Zakariya wrote:
> Alex,
>
> I use ODE within xcode for my work, and it's easy. What you have to do
> is this:
>
> 1) Build ODE from the normal makefile, as you would on any unix,
> following the provided Mac instructions
>
> When it's built, you'll have:
> <ode>/lib/libode.a
> <ode>/include/ode/*
>
> Where <ode> is the path to wherever you built it.
>
> 2) In your project where you want to use ODE, just add libode.a as
> you would any other file ( but don't select the "Copy to target group
> folder" option ) and then, in the build settings for your target, add
> <ode>/include/ode to your header search paths, by selecting your
> target, hitting command-I and selecting the "build" tab. Obviously,
> replace <ode> with the relative or absolute path to wherever you built
> ode.
>
> Then, you can include ODE headers via #include <ode/ode.h> and
> everything works fine.
>
> A note, however, that if you intend to write your ODE app using
> Cocoa/Objective-C: the ODE headers use variables/functions/etc with
> the name "id" where unfortunately, "id" is a reserved keyword in
> Objective-C. You'll have to encapsulate your ODE code ( behind an
> opaque c/c++ interface ) wherever you want to make calls from
> Objective-C.
>
> it works for me...
>
> On Sep 20, 2004, at 1:55 PM, Alexander Bussman wrote:
>
>> Hello all,
>>
>> I'm quite new to Mac programming (I know unix programming quite well)
>> but now I thought that I should try xcode.
>> But I can't find a way to add ode to xcode, the best thing I could
>> think of was to create a framework for ode but that failed (my
>> fault?).
>>
>> So, I wonder if anyone could help me (explain to me) how to use ode
>> with xcode.
>>
>> How do you build projects using ode with xcode?
>>
>> Thanks for any help
>>
>> // Alexander Bussman
>>
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>
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