[ODE] xcode
Shamyl Zakariya
shamyl at zakariya.net
Mon Sep 20 15:09:06 MST 2004
Alex,
I use ODE within xcode for my work, and it's easy. What you have to do
is this:
1) Build ODE from the normal makefile, as you would on any unix,
following the provided Mac instructions
When it's built, you'll have:
<ode>/lib/libode.a
<ode>/include/ode/*
Where <ode> is the path to wherever you built it.
2) In your project where you want to use ODE, just add libode.a as you
would any other file ( but don't select the "Copy to target group
folder" option ) and then, in the build settings for your target, add
<ode>/include/ode to your header search paths, by selecting your
target, hitting command-I and selecting the "build" tab. Obviously,
replace <ode> with the relative or absolute path to wherever you built
ode.
Then, you can include ODE headers via #include <ode/ode.h> and
everything works fine.
A note, however, that if you intend to write your ODE app using
Cocoa/Objective-C: the ODE headers use variables/functions/etc with the
name "id" where unfortunately, "id" is a reserved keyword in
Objective-C. You'll have to encapsulate your ODE code ( behind an
opaque c/c++ interface ) wherever you want to make calls from
Objective-C.
it works for me...
On Sep 20, 2004, at 1:55 PM, Alexander Bussman wrote:
> Hello all,
>
> I'm quite new to Mac programming (I know unix programming quite well)
> but now I thought that I should try xcode.
> But I can't find a way to add ode to xcode, the best thing I could
> think of was to create a framework for ode but that failed (my
> fault?).
>
> So, I wonder if anyone could help me (explain to me) how to use ode
> with xcode.
>
> How do you build projects using ode with xcode?
>
> Thanks for any help
>
> // Alexander Bussman
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
More information about the ODE
mailing list