[ODE] xcode

Matthew D. Hancher mdh at email.arc.nasa.gov
Mon Sep 20 12:23:00 MST 2004


By far the simplest way is to build ODE itself using make, 
just like on any other unix system, and then include the 
compiled libraries (libode.a and so forth) in your xcode 
project.  (You'll want to set up the include paths properly 
as well, of course.)  If you insist on doing this from 
within xcode, you can always set up a custom target that 
just invokes make for you.

Sure, you could build a whole xcode project duplicating 
the functionality of the existing makefiles, but I don't
really see any point.

mdh

Matt Hancher
NASA Ames Research Center
mdh at email.arc.nasa.gov

> I'm quite new to Mac programming (I know unix programming quite well) 
> but now I thought that I should try xcode.
> But I can't find a way to add ode to xcode, the best thing I could 
> think of was to create a framework for ode but that failed (my fault?).
> 
> So, I wonder if anyone could help me (explain to me) how to use ode 
> with xcode.
> 
> How do you build projects using ode with xcode?


More information about the ODE mailing list