[ODE] TriMesh collisions
Arturo Colorado Garín
acolorado at telefonica.net
Fri Sep 17 19:03:51 MST 2004
Hi,
I'm new to ODE. I need to work with TriMesh geoms but my preliminary tests
show very strange behavior. For example, my last test was a box geom falling
down to a box-shaped TriMesh geom (the simplest shape I could think of for a
TriMesh). Depending on the settings (gravity, timestep, etc.), the falling
box bounces wildly against the TriMesh, rests on the TriMesh and eventually
sinks through it or even ignores it completely.
I guess I could get around using primitives (boxes, spheres, etc.) instead
of TriMeshes for my moving objects, but using only primitives for my static
environment would limit my scenery too much.
Here's the question: Do you know if TriMesh-related code in ODE is in a
usable stage? Or should I avoid TriMeshes at all? By the way, I'm using ODE
0.5 but I can get the latest code from CVS if it helps.
Thanks in advance for any help!
--Arturo Colorado
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