[ODE] ODE - Constant speed in different qualities boxes
Roel van Dijk
roelvandijk at home.nl
Tue Mar 16 18:44:25 MST 2004
On Tuesday 16 March 2004 18:16, DjArcas wrote:
> I was under the impression that variable timestep == VERY BAD THING, in
> ODE; is this incorrect?
I don't think it's a good way but it is better then not compensating for CPU
speed differences at all. I prefer a canonical game loop. I measure the time
between frames and then step the world in fixed steps until the time delta is
'consumed'.
Little page about canonical game loop:
http://www.mindcontrol.org/~hplus/graphics/game_loop.html
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