[ODE] ODE - Constant speed in different qualities boxes

Nate W coding at natew.com
Tue Mar 16 22:11:29 MST 2004


On Tue, 16 Mar 2004, DjArcas wrote:

> I was under the impression that variable timestep == VERY BAD THING, in ODE;
> is this incorrect?

Juice uses variable timesteps - while that's not optimal, I wouldn't call
it "very" bad either.  I've been able to get a lot done without going to
fixed timesteps.  It's probably a good idea for production game code
though, for reliability's sake. 

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com/




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