[ODE] ODE - Constant speed in different qualities boxes
Nate W
coding at natew.com
Tue Mar 16 22:11:29 MST 2004
On Tue, 16 Mar 2004, DjArcas wrote:
> I was under the impression that variable timestep == VERY BAD THING, in ODE;
> is this incorrect?
Juice uses variable timesteps - while that's not optimal, I wouldn't call
it "very" bad either. I've been able to get a lot done without going to
fixed timesteps. It's probably a good idea for production game code
though, for reliability's sake.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com/
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