[ODE] 2D dynamics in ODE
Luke Palmer
fibonaci at babylonia.flatirons.org
Wed Mar 3 13:38:52 MST 2004
My friends and I are making an "educational" Incredible Machine clone,
and I'm seriously considering using ODE as the physics engine. It's a
2D game, and ODE is a 3D engine.
So I'm wondering whether ODE will be stable if I give all points a z=0.
That is, can I be assured that no z component will ever arise?
If I can't, is there a way to tell ODE to maintain this constraint for
me? Any other ideas?
Thanks,
Luke
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