[ODE] Camera should be a body with zero mass?

Ignacio García Fernández ignacio.garcia at uv.es
Thu Jun 24 19:38:09 MST 2004


It would probably be computationally unstable.

El 24/06/04 17:10:28, DjArcas escribió:
> Why not just make the camera weigh 1 millionth of what the guy  
> weighs?
> 
> I technically move the earth around as I move, but it doesn't matter.
> 
> Is this to let the camera slide around objects in the world?
> 
> ----- Original Message -----
> From: <andresch at cox.net>
> To: <ode at q12.org>
> Sent: Thursday, June 24, 2004 3:36 PM
> Subject: [ODE] Camera should be a body with zero mass?
> 
> 
> >
> > The camera in my simulation is implemented as a body/geom in ode. I
> want
> my camera to follow my character as it moves and rotates (third
> person), so
> I attach them to each other with a slider, and all is well except...
> > the camera's mass affects the characters movement.  I want the
> camera
> affected by the guy, but not the guy affected by the camera, in other
> words
> the camera should be a body with zero mass.  If I set it's mass to
> zero, bad
> things happen so I'm thinking you're not supposed to do that. How can
> I have
> a body/geom that reacts to the things it's joined to but does not
> affect
> them?
> >
> > -Andy
> >
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> >
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