[ODE] Camera should be a body with zero mass?

DjArcas djarcas at hotmail.com
Thu Jun 24 16:10:28 MST 2004


Why not just make the camera weigh 1 millionth of what the guy weighs?

I technically move the earth around as I move, but it doesn't matter.

Is this to let the camera slide around objects in the world?

----- Original Message ----- 
From: <andresch at cox.net>
To: <ode at q12.org>
Sent: Thursday, June 24, 2004 3:36 PM
Subject: [ODE] Camera should be a body with zero mass?


>
> The camera in my simulation is implemented as a body/geom in ode. I want
my camera to follow my character as it moves and rotates (third person), so
I attach them to each other with a slider, and all is well except...
> the camera's mass affects the characters movement.  I want the camera
affected by the guy, but not the guy affected by the camera, in other words
the camera should be a body with zero mass.  If I set it's mass to zero, bad
things happen so I'm thinking you're not supposed to do that. How can I have
a body/geom that reacts to the things it's joined to but does not affect
them?
>
> -Andy
>
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