[ODE] Efficient trimesh collisions in ODE

Jesús Gumbau Portalès jesuso20 at hotmail.com
Tue Jul 27 20:33:42 MST 2004


Hi you all, I have an small question about ODE physics engine: I want to
integrate it into my game engine, which is the most efficient way to
setup the scenary geometry (very big triangle soup)? Should I create only
one TriMesh object and pass it into ODE? Or maybe should I split the
geometry intro small pieces and pass them all to ODE as smaller trimesh
objects? (in order to benefit from QuadTree or hash table Spacing)?

Thats the only question I have about ODE.

Thanks in advance.

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