[ODE] Starting off question
Mike Wuetherick
mike at gekidodesigns.com
Tue Feb 24 00:45:33 MST 2004
bit of additional info:
- i used the precompiled lib & dll that was posted on this list a few
days back (with opcode compiled in).
thanx in advance
mike
Mike Wuetherick wrote:
> i have ODE added to my project using the lines
> #undef SHAREDLIBEXPORT
> #include <ode/ode.h>
>
> and have added ode.lib to my compile settings...
>
> but the exe doesn't seem to require the dll when i run it?
>
> am i missing something simple to start out?
>
> i haven't gotten to adding any ode-specific functionality to the engine
> yet, just curious why the exe doesn't complain when the dll isn't found
> at this point...
>
> mike w
>
> Adam D. Moss wrote:
>
>> Michael Shimmins wrote:
>>
>>> What method would you recommend for using the library? Compiling it
>>> into a DLL and loading it at run time, or compiling ODE into the
>>> project its self?
>>
>>
>>
>> There's so little difference that I don't know why you're asking
>> us. :) The decision will depend mainly upon whether you expect
>> to want to issue an update to the app independantly of the lib
>> in the future, or vice versa, and only you know your product
>> well enough to really say. It's not a question specific to ODE.
>>
>> There can be a minor performance hit in living in a DLL-alike (because
>> of constraints on position-independant code on some platforms... I
>> think win32 is one of them), but it's very likely un-noticable.
>>
>> --Adam
>
>
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