[ODE] Starting off question

Mike Wuetherick mike at gekidodesigns.com
Tue Feb 24 00:45:33 MST 2004


bit of additional info:
- i used the precompiled lib & dll that was posted on this list a few 
days back (with opcode compiled in).

thanx in advance
mike

Mike Wuetherick wrote:

> i have ODE added to my project using the lines
> #undef SHAREDLIBEXPORT
> #include <ode/ode.h>
> 
> and have added ode.lib to my compile settings...
> 
> but the exe doesn't seem to require the dll when i run it?
> 
> am i missing something simple to start out?
> 
> i haven't gotten to adding any ode-specific functionality to the engine 
> yet, just curious why the exe doesn't complain when the dll isn't found 
> at this point...
> 
> mike w
> 
> Adam D. Moss wrote:
> 
>> Michael Shimmins wrote:
>>
>>> What method would you recommend for using the library?  Compiling it 
>>> into a DLL and loading it at run time, or compiling ODE into the 
>>> project its self?
>>
>>
>>
>> There's so little difference that I don't know why you're asking
>> us.  :)  The decision will depend mainly upon whether you expect
>> to want to issue an update to the app independantly of the lib
>> in the future, or vice versa, and only you know your product
>> well enough to really say.  It's not a question specific to ODE.
>>
>> There can be a minor performance hit in living in a DLL-alike (because
>> of constraints on position-independant code on some platforms... I
>> think win32 is one of them), but it's very likely un-noticable.
>>
>> --Adam
> 
> 


More information about the ODE mailing list