[ODE] Starting off question
Mike Wuetherick
mike at gekidodesigns.com
Tue Feb 24 00:42:58 MST 2004
i have ODE added to my project using the lines
#undef SHAREDLIBEXPORT
#include <ode/ode.h>
and have added ode.lib to my compile settings...
but the exe doesn't seem to require the dll when i run it?
am i missing something simple to start out?
i haven't gotten to adding any ode-specific functionality to the engine
yet, just curious why the exe doesn't complain when the dll isn't found
at this point...
mike w
Adam D. Moss wrote:
> Michael Shimmins wrote:
>
>> What method would you recommend for using the library? Compiling it
>> into a DLL and loading it at run time, or compiling ODE into the
>> project its self?
>
>
> There's so little difference that I don't know why you're asking
> us. :) The decision will depend mainly upon whether you expect
> to want to issue an update to the app independantly of the lib
> in the future, or vice versa, and only you know your product
> well enough to really say. It's not a question specific to ODE.
>
> There can be a minor performance hit in living in a DLL-alike (because
> of constraints on position-independant code on some platforms... I
> think win32 is one of them), but it's very likely un-noticable.
>
> --Adam
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