[ODE] Starting off question

Mike Wuetherick mike at gekidodesigns.com
Tue Feb 24 00:42:58 MST 2004


i have ODE added to my project using the lines
#undef SHAREDLIBEXPORT
#include <ode/ode.h>

and have added ode.lib to my compile settings...

but the exe doesn't seem to require the dll when i run it?

am i missing something simple to start out?

i haven't gotten to adding any ode-specific functionality to the engine 
yet, just curious why the exe doesn't complain when the dll isn't found 
at this point...

mike w

Adam D. Moss wrote:

> Michael Shimmins wrote:
> 
>> What method would you recommend for using the library?  Compiling it 
>> into a DLL and loading it at run time, or compiling ODE into the 
>> project its self?
> 
> 
> There's so little difference that I don't know why you're asking
> us.  :)  The decision will depend mainly upon whether you expect
> to want to issue an update to the app independantly of the lib
> in the future, or vice versa, and only you know your product
> well enough to really say.  It's not a question specific to ODE.
> 
> There can be a minor performance hit in living in a DLL-alike (because
> of constraints on position-independant code on some platforms... I
> think win32 is one of them), but it's very likely un-noticable.
> 
> --Adam


More information about the ODE mailing list