[ODE] Starting off question
Mike Wuetherick
mike at gekidodesigns.com
Tue Feb 24 00:49:25 MST 2004
nm i think it got it working finally ;}
Mike Wuetherick wrote:
> bit of additional info:
> - i used the precompiled lib & dll that was posted on this list a few
> days back (with opcode compiled in).
>
> thanx in advance
> mike
>
> Mike Wuetherick wrote:
>
>> i have ODE added to my project using the lines
>> #undef SHAREDLIBEXPORT
>> #include <ode/ode.h>
>>
>> and have added ode.lib to my compile settings...
>>
>> but the exe doesn't seem to require the dll when i run it?
>>
>> am i missing something simple to start out?
>>
>> i haven't gotten to adding any ode-specific functionality to the
>> engine yet, just curious why the exe doesn't complain when the dll
>> isn't found at this point...
>>
>> mike w
>>
>> Adam D. Moss wrote:
>>
>>> Michael Shimmins wrote:
>>>
>>>> What method would you recommend for using the library? Compiling it
>>>> into a DLL and loading it at run time, or compiling ODE into the
>>>> project its self?
>>>
>>>
>>>
>>>
>>> There's so little difference that I don't know why you're asking
>>> us. :) The decision will depend mainly upon whether you expect
>>> to want to issue an update to the app independantly of the lib
>>> in the future, or vice versa, and only you know your product
>>> well enough to really say. It's not a question specific to ODE.
>>>
>>> There can be a minor performance hit in living in a DLL-alike (because
>>> of constraints on position-independant code on some platforms... I
>>> think win32 is one of them), but it's very likely un-noticable.
>>>
>>> --Adam
>>
>>
>>
>
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