[ODE] debug/release problem
Megan Fox
shalinor at gmail.com
Wed Dec 1 10:39:43 MST 2004
Check your code - I had a similar problem (differences in behavior
between debug and release), and it ended up being me handing
unitialized memory to ODE. I believe I wasn't allocating as many
contact points in the array as I should have been, but I can't quite
remember, it might have also been that I was forgetting to properly
initialize them with sensible data.
-Megan Fox
> Hi to all,
>
> In my simulation there are some boxes which collide with a trimesh. The
> collisions detection and response work well if I run my application in
> debug mode, but if I run the application in release mode, it doesn't
> work fine. It happens that the contact point between box and trimesh
> does the box slower.
> It seems there is friction, but it there isn't.
>
> ps: My suite is Visual Studio .NET.
>
> Someone has any idea?
>
> Thanks and sorry for my English.
>
> Tullio
>
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