Trimesh-trimesh collider (was Re[2]: [ODE] Triangle-box
collidercontribution)
Adam D. Moss
adam at gimp.org
Thu Apr 8 19:17:50 MST 2004
Jeffrey Smith wrote:
>>One of the things it's missing in this respect is the
>>updating of the geoms' homogenous transform matrix, which you
>>have indicated improves results -- I ran out of time,
>
> Oh, jeez. It won't work at ALL if that's not being passed to dCollideTTL.
> The collision code uses that to determine the velocities of the colliding
> objects, and thus the best directions for collision. If those transforms
> aren't being passed, then you're going to get some educated guesses, but
> mostly garbage, out.
It worked well enough for me to check that the merge worked and
the code attempted to perform as advertised, that being all I had
time for. I assumed that using dGeomTriMeshDataSet() would make
things rather better but the proof of that will have to wait
until I have more time or someone submits a patch. I wanted to
get this overdue submission in the tree...
--
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
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