Trimesh-trimesh collider (was Re[2]: [ODE]
Triangle-boxcollidercontribution)
Jeffrey Smith
jeffreys at Softimage.com
Thu Apr 8 14:30:27 MST 2004
> If anyone wants to do it then a patch is welcome -- hopefully
> it's as simple as (something like) getting the body's rotation
> matrix from ODE and sticking that in the top-left of the
> homogenous 4x4, getting the position vector and sticking that in
> the 4th column, and then feeding that back into dGeomTriMeshDataSet()
> as per the documentation.
It's exactly that simple. I hacked it up last night on my home machine;
I'll try to submit it myself tomorrow or this weekend.
-jeff
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