[ODE] rolling contacts?
smythst
smythst at tcd.ie
Mon Oct 20 10:00:00 MST 2003
ODE only simulates contact (sliding) friction, you can see an example in
test_friction.cpp However if you want to simulate rolling friction you have to
do it yourself. If your doing something like a car sim, and you're just
constantly adding a force to the car to accelerate it, then just scale that
force by some fraction less than 1 every sim loop. ie: fx *= 0.9;
This isn't terribly accurate but works. This question is also tackled in the
FAQ section on the community page, have a look.
More information about the ODE
mailing list