[ODE] dJointCorrectHinge2 hack = boom
james at 6msoft.com
james at 6msoft.com
Mon Oct 20 14:24:01 MST 2003
Im working on a vehicle simulation, and I'm using the dJointCorrectHinge2
hack right now (http://q12.org/pipermail/ode/2003-May/008528.html), as its
the only solution in preventing bendy wheels I have seen so far.
But right now, seemingly almost random, the sim explodes, not crashes, but
dCollide will sit in such huge CPU intensive loop for extended periods of
time, resulting in my mouse only moving ultra slow, and making it nearly
impossible to quit (is ODE setting the thread/process priority for me or
something?).
Has anyone else encountered this, or better yet, solved the problem? Or is
there a better solution out there now (dBodySetFiniteRotation* doesn't
yield nearly as good results)? Right now its really putting the hurt on.
James
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