[ODE] Terrain Collider
Fabian Herb
commander at herb-clan.de
Sat Oct 4 14:51:57 MST 2003
Hello,
I wasn't coding for a long time, now I have returned, and noticed that
there is another terrain collider from Benoit Chaperot in the contrib
folder.
The approach of using the existing ray and plane colliders is really
interesting, I never thought of this. This is of course speeding up
development enormously.
Now, does anyone need another terrain collider? I myself need a few
more features, like taking small parts of a larger heightfield,
different data types etc. So I can either use the ray/plane technique
in my collider for faster development, or extend Benoit's collider with
these features. Any suggestions?
Status/features of my collider:
- direct heightfield access
- takes parts of large heightfields, for multiple geoms from one large
heightfield
- customizable data type (edit in header file)
- extendable for callback approach (to avoid heightfield access)
- selectable triangle layout
- app supplies min/max heightfield values, for faster aabb creation
- geoms can be moved around in space (not rotated)
- sphere collision working with small glitches
- box collision partly working
If anyone wants to give it a try, just tell me.
Fabian
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