[ODE] Trimesh - Trimesh - Collisions

Aras Pranckevicius nearaz at interamotion.com
Tue Nov 4 13:15:21 MST 2003

> oh really? thats not so useful then. So would u recommend using primatives
> (and gruops thereof) for the physics/collisions, and meshes for the
> if physics were required?

Generally games and similar stuff use geometry (maybe simplified) for the
"level", and simple primitives (spheres/capsules/boxes/rays) for all the
moving stuff.

Works fairly well, and it's easier for the player if he can just slide along
the wall (if he's a sphere or capsule), instead of having his arm animation
collide with the wall periodically :)

Aras Pranckevicius aka NeARAZ

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