[ODE] Trimesh - Trimesh - Collisions

Markus De Freitas markus69 at orcon.net.nz
Tue Nov 4 23:52:50 MST 2003


> > how to collide 2 trimeshes ? Is it possible with the current
> > ODE-Release ?
>
> Collide - yes (that's what OPCODE does). Do anything "physics stuff" with
> that - no.
> Collision detection is easy. Finding contact point/normal and especially
> depth isn't...

oh really? thats not so useful then. So would u recommend using primatives
(and gruops thereof) for the physics/collisions, and meshes for the graphics
if physics were required?



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