[ODE] setting body positions/orientations

Aras Pranckevicius nearaz at interamotion.com
Mon Mar 31 01:14:02 2003


> You would probably need to sync position, orientation, linear and angular
> velocity, and joint velocity to cover all your bases.... and joint fmax if
> you adjust that dynamically.

Thanks, that was precisely what I wanted to know.

> I think some people actually do that in the
> network games where they need to dynamically adjust stepsize to keep up
> with the computer's speed.

I want to do that for networked game, so the question was whether all
players should run in a lockstep (as fast as the slowest one), or can they
be run individually, with sync from the server.



Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/