[ODE] setting body positions/orientations
gl
gl at ntlworld.com
Mon Mar 31 01:40:09 2003
> I want to do that for networked game, so the question was whether all
> players should run in a lockstep (as fast as the slowest one), or can they
> be run individually, with sync from the server.
I haven't done this yet, but I would suggest a fixed timestep at the server.
The clients could receive periodic position/velocity information, and either
just interpolate them as they go, or use them to correct a client-side
simulation using variable or fixed timesteps
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gl