[ODE] setting body positions/orientations
david@csworkbench.com
david at csworkbench.com
Mon Mar 31 00:16:02 2003
You would probably need to sync position, orientation, linear and angular
velocity, and joint velocity to cover all your bases.... and joint fmax if
you adjust that dynamically. I think some people actually do that in the
network games where they need to dynamically adjust stepsize to keep up
with the computer's speed.
David
> Hi,
>
> Disclaimer: yes I know setting body positions/orientations directly
> isn't a good thing.
>
> Question: is it possible to set body positions/orientations in a middle
> of simulation to some other configuration (but a valid one)? Imagine 2
> simulations with different timesteps - is it possible to "sync" one sim.
> with the other by setting pos/rot in one of them directly?
>
>
>
> Aras Pranckevicius aka NeARAZ
> http://www.gim.ktu.lt/nesnausk/nearaz/