[ODE] Cylinder class stable?
Tobias Thorsen
tobias at chaseace.com
Tue Jun 24 08:45:02 2003
Would'nt a very thin capped cylinder just be a sphere? Or what do you mean
by "thin"?
Tobias
----- Original Message -----
From: "DjA" <djarcas@hotmail.com>
To: "Daniel Groll" <Daniel.Groll@gmx.de>; <ode@q12.org>
Sent: Tuesday, June 24, 2003 5:36 PM
Subject: Re: [ODE] Cylinder class stable?
> What's the difference between a flat cylinder and a very thin capped
> cylinder ? (or, why can't you use the capped one?)
>
> Adam
>
> ----- Original Message -----
> From: "Daniel Groll" <Daniel.Groll@gmx.de>
> To: <ode@q12.org>
> Sent: Tuesday, June 24, 2003 4:13 PM
> Subject: [ODE] Cylinder class stable?
>
>
> > Hi!
> >
> > To complete my physics system, I need a flat cylinder class. There is a
> > Cylinder contribution. Does it behave correctly in collisions with
> spheres,
> > boxes, ccylinder, cylinder? It is not part of the current release.
> > If the contribution has got minor bugs I try to solve them otherwise I
> > rewrite the class, because it is essentially for the physics engine in
our
> game.
> > Or will there be an upcoming release with flat cylinders integrated?
> >
> > --
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