[ODE] Cylinder class stable?

DjA djarcas at hotmail.com
Tue Jun 24 08:35:02 2003


What's the difference between a flat cylinder and a very thin capped
cylinder ?  (or, why can't you use the capped one?)

Adam

----- Original Message ----- 
From: "Daniel Groll" <Daniel.Groll@gmx.de>
To: <ode@q12.org>
Sent: Tuesday, June 24, 2003 4:13 PM
Subject: [ODE] Cylinder class stable?


> Hi!
>
> To complete my physics system, I need a flat cylinder class. There is a
> Cylinder contribution. Does it behave correctly in collisions with
spheres,
> boxes, ccylinder, cylinder? It is not part of the current release.
> If the contribution has got minor bugs I try to solve them otherwise I
> rewrite the class, because it is essentially for the physics engine in our
game.
> Or will there be an upcoming release with flat cylinders integrated?
>
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