[ODE] ODE as a complete FPS solution..

Gary R. Van Sickle g.r.vansickle at worldnet.att.net
Sun Jun 15 20:14:01 2003


> ----- Original Message -----
> From: "Gary R. Van Sickle" <g.r.vansickle@worldnet.att.net
> > In my own Great American FPS, I used this method for a while, but found
> the
> > control issues too troublesome for what I'm currently going for, so I'm
> now
> > using the velocity motors instead.
>
> Are you finding this an acceptable solution? Any big issues?

It works pretty well.  Tuning the PIDs becomes much easier, so much so that I've
been able to just "eyeball" it so far.

> Are you working
> with triangle geometry? Any issues there, such as sliding along awkward
> surfaces?
>

No, I haven't been using any triangle collision stuff yet, sorry.

--
Gary R. Van Sickle
Brewer.  Patriot.