[ODE] ODE as a complete FPS solution..
Tim Johnson
tim at helixcore.com
Thu Jun 12 12:02:40 2003
----- Original Message -----
From: "Gary R. Van Sickle" <g.r.vansickle@worldnet.att.net
> In my own Great American FPS, I used this method for a while, but found
the
> control issues too troublesome for what I'm currently going for, so I'm
now
> using the velocity motors instead.
Are you finding this an acceptable solution? Any big issues? Are you working
with triangle geometry? Any issues there, such as sliding along awkward
surfaces?
Thanks,
Tim