Re[2]: [ODE] Flat ended cylinder
slipch
slipch <slipch at gsc-game.kiev.ua>
Fri Jul 18 09:45:02 2003
Hello Patrik,
Friday, July 18, 2003, 12:29:10 PM, you wrote:
PS> Taking a closer look to the code I noticed that - for whatever reason -
PS> the value of -dInfinity is almost 0 (1.1449275104080437e-125 to be
PS> exact) so much greater than negative infinity. However I used my own
PS> TRealMin value instead and it works now.
If you build with ode.dll dInfinity would not exported from dll
because of static declaration, I think. So, if you include cylinder -
file in your project it would not work as dInfinity has wrong value.
PS> But I noticed other bugs: The cylinder-cylinder collider (see
PS> attachment) where the barrels sunk in each other (also in both versions).
I am not sure I understand this problem. But I think one contact
point might be the cause.
PS> I also noticed that the cylinder-ray collider doesn't care about the end
PS> of the cylinder but seems to assume the cylinder has infinite length!?
Cylinder - Ray is Olivier Michel's work. But as far as I know it works
as it should.
--
Best regards,
Konstantin Slipchenko mailto:slipch@gsc-game.kiev.ua