[ODE] Presentation and question

Martin C. Martin martin at metahuman.org
Sat Jul 5 08:00:03 2003


Compile ODE in debug mode, and in your debugger, set a breakpoint to
trigger when the value in the position field changes.  What line in the
source is causing the change?

- Martin


Ricard Pillosu wrote:
> 
> Hi all,
> 
>         My name's Ricard and I'm creating a game engine using ODE as final project
> for the "master in videogames creation" in "Pompeu Fabra" University at
> Barcelona.
> 
>         I've using ODE for some time but lately there is a strange error I couldn't
> fix in any way ... Just loading a box in the air and after 1 second the box
> goes to infinity ... no collision, no forces, no gravity, nothing; just wait
> some secs.
> 
>         Sometimes this error raises after 2-3 seconds, and sometimes it just
> disappears! it's really strange. I've recompiled ODE a lot of times (using
> stepfast and without it). The only thing I'm doing related to ODE in asking
> every frame for the rotation and position to ODE of the box. The log is
> something like this:
> 
> [05/07/2003 16:13:17] Data loading finished
> [05/07/2003 16:13:17] Registering texture '../paranoia/textures/default.jpg'
> [05/07/2003 16:13:17] Texture registered successfully
> [05/07/2003 16:13:17] pos: -14.887733 10.588591 -0.377678
> [05/07/2003 16:13:18] pos: -14.887733 10.588591 -0.377678
> [05/07/2003 16:13:18] pos: -14.887733 10.588591 -0.377678
> [05/07/2003 16:13:18] pos: -1.#IND00 -1.#IND00 -1.#IND00
> 
>         This problem seems related to an email I found in the archives from
> "shaul_kedem at yahoo.com":
> 
> > - If you start off by pressing "b" with some luck you
> >will see that box going to infinity (doesn't happen
> >every time, and after the first 3-5 boxes everything
> >is ok, weird).
> 
>         Is there any issue in ODE about this? I'd apreciate any help / sugestion
> ... the engine is useless if objects disapears suddenly with no explication
> :(
> 
> Thanks a lot,
> ricard
> 
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