[ODE] Simulating human bodies

Nate W coding at natew.com
Thu Feb 27 10:59:01 2003


On Thu, 27 Feb 2003, Michal Bacik wrote:

> If someone has done this before, I'd love to learn what are the best joints
> for simulating human (e.g. animating dead corpses).
> 
> For example joint which connects upper arm with elbow: I'd use ball joint,
> but it has no stops. Or I'd use hinge, but it absolutely limits movement in
> one axis, which is not very realistic.

Using an AMotor in conjuction with the ball joint should allow you to get
the joint DOF you want, together with the stops you want.  I'm not
promising, but I think that'll work.

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com