[ODE] Simulating human bodies
Nate W
coding at natew.com
Thu Feb 27 11:12:01 2003
On Thu, 27 Feb 2003, Michal Bacik wrote:
> Regarding universal joints - they're considerable for corpses, but they've
> got too much freedom for such elbows. And you can't set stops on them.
So use u-joints for the shoulders and hips, and hinges for knees and
elbows?
Actually I think ball joints are a better idea than u-joints, since
u-joints constrain movement more than is realistic.
--
Nate Waddoups
Redmond WA USA
http://www.natew.com