[ODE] Simulating human bodies

Nate W coding at natew.com
Thu Feb 27 11:12:01 2003


On Thu, 27 Feb 2003, Michal Bacik wrote:

> Regarding universal joints - they're considerable for corpses, but they've
> got too much freedom for such elbows. And you can't set stops on them.

So use u-joints for the shoulders and hips, and hinges for knees and
elbows?  

Actually I think ball joints are a better idea than u-joints, since
u-joints constrain movement more than is realistic.

-- 

Nate Waddoups
Redmond WA USA
http://www.natew.com