[ODE] Geomgroups vs composite
Anders Olofsson
anders.olofsson at biologigrand.ac
Mon Feb 10 05:22:01 2003
Ok.. I'll stick to composite then, thanks!.
I have not tried 0.035 yet, the test_boxstack crashed for me when filling
up the scene with composite objects (holding down the 'x' key will do the
trick). In 0.03 that test works fine, is this a known problem?.
Cheers!
At 12:55 2003-02-10 +0000, skjold@cistron.nl wrote:
>Hi,
>
>Well, GeomGroups are deprecated in ODE 0.035, you could use SimpleSpaces
>istead. But when it comes to combining multiple geometries into a single
>object, I think composite is the way to go, because then it will be
>treated as a single dynamic body. Also, as I found out yesterday (I'm
>quite new to ODE myself), these component geometries in a single composite
>object are, for some reason unknown to me, never tested against eachother
>for collision. This is desirable of course, since they all represent the
>same rigid body, but I would have thought ODE to still treat it at
>separate geometries. So it looks like ODE is way ahead of me, as I was
>looking for a way to skip collision testing on those component geoms ;)
>
>This does leave me wondering, is it still worthwhile to put the geoms from
>a single composite object into their own SimpleSpace? I figure that might
>benefit dSpaceCollide, but then again maybe ODE is way ahead of me on that
>too. On a side note, I wouldn't mind being able to set user data on
>spaces, perhaps this would be nice for a future release.
>
>To conclude: WOW! I am impressed by ODE. I've been looking for something
>like this (aren't we all inspired by Karl Sims :P) Russel, and the other
>contributers too, great job!
>
>greets
>