Re[2]: [ODE] always diabled body

Pierre Terdiman p.terdiman at wanadoo.fr
Wed Oct 9 06:09:02 2002


> BK> You can give your body a very large mass and disable gravity on it.
Then
> BK> it will move very little on it's own, and you can move it around with
> BK> dBodySetPos()
>
> Works perfect. Thank you very much.

Usually a null mass is used to mark fixed bodies. Does it work in ODE ?

Pierre