Re[2]: [ODE] always diabled body
Erwin de Vries
erwin at vo.com
Wed Oct 9 06:58:01 2002
No. But i dont see the point in creating a fixed body anyway. Just DONT use
a body if you dont want dynamics.
Erwin
----- Original Message -----
From: "Pierre Terdiman" <p.terdiman@wanadoo.fr>
To: <ODE@q12.org>
Sent: Wednesday, October 09, 2002 3:06 PM
Subject: Re: Re[2]: [ODE] always diabled body
> > BK> You can give your body a very large mass and disable gravity on it.
> Then
> > BK> it will move very little on it's own, and you can move it around
with
> > BK> dBodySetPos()
> >
> > Works perfect. Thank you very much.
>
> Usually a null mass is used to mark fixed bodies. Does it work in ODE ?
>
> Pierre
>
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