[ODE] Box - Cylinder collision?

Pierre Terdiman p.terdiman at wanadoo.fr
Thu Aug 29 08:15:02 2002


> I'd love to know that too - I asked about it a couple days ago.
> Unfortunately, this mailing list seems to just ignore newbies :-(.

It's just that nobody has. Check out the canonical page for
intersection-related questions:
http://www.realtimerendering.com/int/

As you can see the Cylinder-AABB and Cylinder-OBB squares (*) are
desperately empty. And it's even more difficult for ODE since we're not only
interested in a boolean yes/no overlap test, we also want accurate contact
information and penetration depth (the difficult part).

Two possible tracks to follow on top of my head :
- AERO used to handle cylinder/box collisions IIRC. But maybe they were
faking it with box/box.
- SOLID 3.1 should so the trick here (and more)

Pierre

(*) Is that the right word, "square" ?

> At 08:13 PM 8/28/02 -0700, you wrote:
> >Hello,
> >
> >Has anyone implemented box-cylinder collisions ? The source I recently
> >downloaded still says :