[ODE] setCollider
LR
logreg at free.fr
Tue Oct 30 12:17:06 MST 2007
Hi,
setCollider is writen to refuse overwriting collider callback after the
entry has been set: i think it should be great to let user enable/disable
collider for a specific simulation without having to rebuilt ODE.
Is it an issue if we add a resetColider (int i, int j,) or simply let
setCollider with NULL as collider argument?
// setCollider() will refuse to write over a collider entry once it has
// been written.
static void setCollider (int i, int j, dColliderFn *fn)
LR
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