[ODE] how to stopbody enabling by joint
Krystian Ligenza
kxxl at poczta.onet.pl
Mon Oct 22 06:24:49 MST 2007
I have look more in mailing list archive, and see that this topic was
many times discussed. Main problem is how to set that joint should only
affect one body and other left unforced. Maybe we should think about
adding flag for this, by adding dJointSetXXXParam with dParamAffectBoth,
dParamAffectFirst, dParamAffectSecond? If joint can link with world,
this should not be impossible to do - correct me if I'm wrong?
Cheers,
Krystian
Krystian Ligenza pisze:
> Hi all,
>
> I would like to join rope to a platform, so I can move platform, and
> rope will swing according to it. But I don't want rope to pull down the
> platform. Mainly I want to have similar results to results of making a
> joint between 0 and Body, but with possibility of moving this pinning
> point, and setting this pin as Ball with AMotor joint in Euler mode (so
> I need two bodies, becouse in Euler mode first axis need to be attached
> to body one, and third axis to body two - so I can't make a joint
> between 0 and body). How to achieve this?
>
> Cheers,
> Krystian
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