[ODE] OPCODE trimesh troubles -- collisions with undesired faces
jon klein
jk at artificial.com
Mon Nov 19 20:44:02 MST 2007
Hi folks,
I've used trimeshes before with some success, but I've now run into a
problem using OPCODE with certain meshes that I cannot figure out.
The problem is that I'm getting collisions with undesired faces due to
the shape of the mesh. The simplest scenario to exhibit the problem
is one extruded rectangle mesh hitting another at a perpendicular
angle so that they make a plus shape: +
That description probably isn't totally clear, so here's a screenshot: http://spiderland.org/trimesh.png
Clearly the two shapes are colliding on the axis looking down into the
"plus" -- and they collisions are being found correctly. The problem
is that OPCODE is also returning very deep collisions for the faces
normal to the "arms" of the plus shape. In the screenshot, for
example, the +Y face would be getting a collision with a depth of .5,
and same for the negative face.
The collisions are more than deep enough to make ODE freak out. And
while they're technically correct, they should really just be handled
on the Z-axis.
Has anybody encountered this problem before? Is there something in my
data that is not conveying the proper topology required to handle this
situation correctly? How is this problem normally be handled by the
collider (because clearly there will always be other faces being
violated by any collision)?
Any help is appreciated.
Thanks,
-- jon
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