[ODE] Bike Balancing!

James Steele james.steele at greentube.com
Thu Nov 8 01:28:28 MST 2007


This is for a game :)

The problem with having the COG below the wheels is that, it then 
revereses the pitch of the body under acceleration and braking.  This is 
not really what I want, as this will also have a horrible effect on the 
weight distribution on the wheels.

I'm pretty sure I can balance the bike with a "push force" at a certain 
point, and possibly use Eike's idea for low-speed balancing.  Then after 
a certain point, switch to the "fast balance" mode

All I need to do is to be able to get the momentum at a certain point on 
one of the axis of the COG and produce a force in the opposite direction 
with some dampening term to minimize jittering/osscilations.

Jon Watte wrote:
>
>
> James Steele wrote:
>> Hmmm....that's a good article, and I guess as you say; for low 
>> speeds, counter-steering would work ok to balance the bike.  But as 
>> this is a motor bike and typical reaches speeds of 210-250kpm, I 
>> think a different approach may be needed. Counter-steering at those 
>> speeds could lead to massive under-steer and loss of traction which 
>> is not so great :)
>>   
>
> If this is for research, ODE is not a good library to use, because 
> bikes have gyroscopic forces that are not modeled in ODE.
>
> If this is for a game, then I would suggest putting the center of 
> gravity close to or UNDER the road surface; in effect creating a 
> motorcycle that rights itself, similar to those tipping clown dolls 
> with a heavy weight at the bottom of a round base. Also, when the COG 
> is under the road surface, the bike will lean "naturally" as you turn 
> corners.
>
> Cheers,
>
>          / h+
>
>
>


-- 

James Steele   

3D / Physics Programmer

 

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