[ODE] HashSpace bug?
mark at image-engine.com
Wed Mar 7 12:36:12 MST 2007
Lines 497-502 of collision_space.cpp (ODE 0.8) show that HashSpaces are
likely to needlessly crash when dealing with large numbers of objects,
because the direct alloca() call (rather than using the ALLOCA macro)
there can quite easily exceed the stack size.
I've also noticed that defining dUSE_MALLOC_FOR_ALLOCA will in many
cases leak large amounts of memory.
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