[ODE] Contact point merging strategy

Mark Williams mark at image-engine.com
Fri Jun 15 09:50:51 MST 2007


Jon Watte (ODE) wrote:
> Yes, it's that "simple".
>
> You may actually want to ignore the similarity of normals, or allow 
> for a big slop, depending on your intended result; 

Under what circumstances might you want to ignore the similarity of the 
normals?

> driving over a "flat" trimesh with a ball can be pretty bouncy unless 
> you filter pretty aggressively based on contact proximity. You do want 
> to average all the normals you filter out per geometric point, though.
>

Is it good enough to do a component-wise arithmetic average of the 
normals followed by a renormalisation in your experience?


Thanks,

Mark


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