[ODE] Re : Triangle Mesh Creation Time.

Frédéric Brachfogel fred3d2 at hotmail.com
Tue Jun 12 09:54:33 MST 2007


All right, thank you very much, that's pretty interresting.
F.Brachfogel -------------------------------------- Chronophage Games 3-5 rue Lashermes43000 Le Puy en Velay FRANCE 

> Date: Tue, 12 Jun 2007 09:30:16 -0700> From: hplus-ode at mindcontrol.org> To: fred3d2 at hotmail.com> CC: ode at ode.org> Subject: Re: [ODE] Re : Triangle Mesh Creation Time.> > > > Frédéric Brachfogel wrote:> > Is that true that with the contact point array filled by the user > > function, ODE perform the dynamic physic changes on the body ? It > > really seems to be the case, but I have to be sure too.> > Yes, that is how it works. There is no communication between the > collision part of ODE and the solver part of ODE, except for the contact > structure (which is an output of collision, and input of contact joint > creation).> > > > > Moreover, in the case of a point patch (contact along surfaces), do > > the Depth be devided by the number of points in the patch ?> > No. The ODE solver solves all constraints at the same time. That's one > reason why robust contact filtering (merging near-coincident contacts) > is a good idea.> > Cheers,> > / h+> 
_________________________________________________________________
Besoin d'un e-mail ? Créez gratuitement un compte Windows Live Hotmail et gagnez du temps avec l'interface à la Outlook !
http://www.windowslive.fr/hotmail/default.asp
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://ode.org/pipermail/ode/attachments/20070612/8aa3240f/attachment.htm


More information about the ODE mailing list