[ODE] Re : Triangle Mesh Creation Time.
Frédéric Brachfogel
fred3d2 at hotmail.com
Tue Jun 12 09:54:33 MST 2007
All right, thank you very much, that's pretty interresting.
F.Brachfogel -------------------------------------- Chronophage Games 3-5 rue Lashermes43000 Le Puy en Velay FRANCE
> Date: Tue, 12 Jun 2007 09:30:16 -0700> From: hplus-ode at mindcontrol.org> To: fred3d2 at hotmail.com> CC: ode at ode.org> Subject: Re: [ODE] Re : Triangle Mesh Creation Time.> > > > Frédéric Brachfogel wrote:> > Is that true that with the contact point array filled by the user > > function, ODE perform the dynamic physic changes on the body ? It > > really seems to be the case, but I have to be sure too.> > Yes, that is how it works. There is no communication between the > collision part of ODE and the solver part of ODE, except for the contact > structure (which is an output of collision, and input of contact joint > creation).> > > > > Moreover, in the case of a point patch (contact along surfaces), do > > the Depth be devided by the number of points in the patch ?> > No. The ODE solver solves all constraints at the same time. That's one > reason why robust contact filtering (merging near-coincident contacts) > is a good idea.> > Cheers,> > / h+>
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