[ODE] Proper use of Plane2D

Bill Sellers wis at mac.com
Tue Jun 12 09:29:31 MST 2007


I hacked one of the built in joints to constrain movement to an  
arbitrary plane (well mostly, it probably drifts a bit).

Cheers
Bill

On 12 Jun 2007, at 16:46, Jose Marin wrote:

> Hi.
> I was studying the test_plane2d sample, when I saw the comment  
> "hack Plane2D constraint error reduction here".
>
> The Plane2D need this kind of adjust?
>
> I'm designing a 2D physics-based game, and need to constrain the  
> objects moviment in the XY axis (allways z == 0).Plane2D would be a  
> good choice?
>
> Or there is another good option?
>
> Is there any other sample on how to use ODE in a 2D simulation?
>
> I've searched the list, but haven't found a definitive answer...
>
>
>
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