[ODE] slippage
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Jan 16 09:31:44 MST 2007
Typically, you "move" pieces of a model by applying force or torque to
the pieces (assuming the pieces are modeled as bodies connected by joints).
To get a walking gait, you typically apply torques to the different
joints (hip, knee) in an order and timing determined by a walk
animation. Once you do this, and run the typical collision/contact joint
creation/stepping/clearing joints loop, the model should walk, and you
can tune the gait using the animation.
It sounds, however, as if your problem is "how does collision detection,
joints, and physical dynamics simulation work," rather than something
specific to a rag doll. You'll have to go read the documentation from
start to finish, and then read the Wiki and FAQ areas, and then play
around with various pieces of code, to get an understanding of that.
Cheers,
/ h+
chaya wrote:
> I made a rag doll. Everytime I move a leg forward the whole body slips
> forward. I tried to had friction by still I get this slippage. Does
> anyone has an idea how to solve that?
>
> Chaya.
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